Ten units on land, at sea, and in the air
Only Rangers can capture a city. Transports carry them across the water. Everything else scouts, escorts, or bombards.
Land
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Rangers
Fast ground troops. The only unit that captures cities.
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Artillery
Slow fire support. Bombards troops and ships from two squares away.
Sea
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Transport
Carries four ground units. Load at a shore or port, then unload onto adjacent land.
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Escort
Fast fleet screen. Finds submarines within two squares and defends against aircraft.
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Submarine
Hidden until an enemy is adjacent or an escort comes close. Strong against ships.
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Carrier
A mobile airfield for four aircraft.
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Battleship
Armored warship. Bombards ships and coasts from two squares away.
Air
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Falcon
Long-range scout and interceptor. Refuels at your cities or on a carrier.
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Merlin
Bomber for attacking ground armies and ships.
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Tempest
Heavy strike aircraft. Bombards from three squares away.
Campaigns and operations
Learn on three quiet practice islands, then take on missions with their own objectives: capture, hold, escort, or domination.
- Learn to play
- Three short practice islands: capture a city, build an army, then carry troops across water. No rival and no deadline.
- Operations and training
- Three exercises, the nine-operation Greywater campaign, six Outer reaches assignments, and three historical studies. Medals are kept for each difficulty.
- Farshore
- Eight connected chapters about reopening a passage for isolated harbour towns. Your choices change later missions, deployments, and the ending.
- The Common Sea
- Channel watch, Northern relay, and The Bracken crossing: three branching campaigns with their own scenes and journals.
Skirmish against the AI, or with friends
Pick a seed, map size, and geography. Play a four-way free-for-all, add more opponents, or set up teams of different sizes. Every command has its own fleet, production, fog, and turn.
To play with people, host a private room on your own network and share the invitation. Each seat can be a person or the AI.
The AI plays at three levels: Relaxed, Standard, and Challenging.
Also in the game
- Harbour control
- Win by taking every rival city, or by holding two-thirds of the ports through three rival turns.
- Scenario editor
- Paint terrain, place cities and forces, write the briefing, and export the file to share it.
- Eight themes
- Command, Expedition, Island Board, Chart Room, Night Watch, Paper Atlas, System 8, and Compact Mac. The last two use pixel art units like the ones above.
- Text chart
- Play through written descriptions and buttons instead of the map. Production, orders, reports, and saves all work there.
- Saves
- Autosave, a checkpoint, twelve named slots, and save files you can export and import.
- Offline
- Playing alone needs no account, no server, and no connection.